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USA NSES Science and Technology Standards
The science and technology standards in the National Science
Education Standards establish connections between the natural and
designed worlds and provide students with opportunities to develop
decision-making abilities. They are not standards for technology
education; rather, these standards emphasize abilities associated
with the process of design and fundamental understandings about the
enterprise of science and its various linkages with technology and
engineering. As a complement to the abilities developed in the
science as inquiry standards, these standards call for students to
develop abilities to identify and state a problem, design a
solution--including a cost and risk-and-benefit analysis--implement
a solution, and evaluate the solution.
SCIENCE AND TECHNOLOGY, GRADES K-4
CONTENT STANDARD E:
As a result of activities in grades K-4, all students should
develop:
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DEVELOPING STUDENT ABILITIES AND UNDERSTANDING
The science and technology standards connect students to the
designed world, offer them experience in making models of useful
things, and introduce them to laws of nature through their
understanding of how technological objects and systems work.
This standard emphasizes developing the ability to design a solution
to a problem and understanding the relationship of science and
technology and the way people are involved in both. This standard
helps establish design as the technological parallel to inquiry in
science. Like the science as inquiry standard, this standard begins
the understanding of the design process, as well as the ability to
solve simple design problems.
Children in grades K-4 understand and can carry out design
activities earlier than they can inquiry activities, but they cannot
easily tell the difference between the two, nor is it important
whether they can. In grades K-4, children should have a variety of
educational experiences that involve science and technology,
sometimes in the same activity and other times separately. When the
activities are informal and open, such as building a balance and
comparing the weight of objects on it, it is difficult to separate
inquiry from technological design. At other times, the distinction
might be clear to adults but not to children.
Children's abilities in technological problem solving can be
developed by firsthand experience in tackling tasks with a
technological purpose. They also can study technological products
and systems in their world--zippers, coat hooks, can openers,
bridges, and automobiles. Children can engage in projects that are
appropriately challenging for their developmental level--ones in
which they must design a way to fasten, move, or communicate. They
can study existing products to determine function and try to
identify problems solved, materials used, and how well a product
does what it is supposed to do. An old technological device, such as
an apple peeler, can be used as a mystery object for students to
investigate and figure out what it does, how it helps people, and
what problems it might solve and cause. Such activities provide
excellent opportunities to direct attention to specific
technology--the tools and instruments used in science.
Suitable tasks for children at this age should have clearly defined
purposes and be related with the other content standards. Tasks
should be conducted within immediately familiar contexts of the home
and school. They should be straightforward; there should be only one
or two well-defined ways to solve the problem, and there should be a
single, well-defined criterion for success. Any construction of
objects should require developmentally appropriate manipulative
skills used in elementary school and should not require
time-consuming preparation and assembly. |
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See the example entitled "Weather Instruments" |
Over the course of grades K-4, student investigations and design
problems should incorporate more than one material and several
contexts in science and technology. A suitable collection of tasks
might include making a device to shade eyes from the sun, making
yogurt and discussing how it is made, comparing two types of string
to see which is best for lifting different objects, exploring how
small potted plants can be made to grow as quickly as possible,
designing a simple system to hold two objects together, testing the
strength of different materials, using simple tools, testing
different designs, and constructing a simple structure. It is
important also to include design problems that require application
of ideas, use of communications, and implementation of
procedures--for instance, improving hall traffic at lunch and
cleaning the classroom after scientific investigations.
Experiences should be complemented by study of familiar and simple
objects through which students can develop observation and analysis
skills. By comparing one or two obvious properties, such as cost and
strength of two types of adhesive tape, for example, students can
develop the abilities to judge a product's worth against its ability
to solve a problem. During the K-4 years, an appropriate balance of
products could come from the categories of clothing, food, and
common domestic and school hardware.
A sequence of five stages--stating the problem, designing an
approach, implementing a solution, evaluating the solution, and
communicating the problem, design, and solution--provides a
framework for planning and for specifying learning outcomes.
However, not every activity will involve all of those stages, nor
must any particular sequence of stages be followed. For example,
some activities might begin by identifying a need and progressing
through the stages; other activities might involve only evaluating
existing products.
GUIDE TO THE CONTENT STANDARD
Fundamental abilities and concepts that underlie this standard
include:
ABILITIES OF TECHNOLOGICAL DESIGN
IDENTIFY A SIMPLE PROBLEM. In problem identification, children
should develop the ability to explain a problem in their own words
and identify a specific task and solution related to the problem.
[See Content Standard A (grades K-4)]
PROPOSE A SOLUTION. Students should make proposals to build
something or get something to work better; they should be able to
describe and communicate their ideas. Students should recognize that
designing a solution might have constraints, such as cost,
materials, time, space, or safety.
IMPLEMENTING PROPOSED SOLUTIONS. Children should develop abilities
to work individually and collaboratively and to use suitable tools,
techniques, and quantitative measurements when appropriate. Students
should demonstrate the ability to balance simple constraints in
problem solving.
EVALUATE A PRODUCT OR DESIGN. Students should evaluate their own
results or solutions to problems, as well as those of other
children, by considering how well a product or design met the
challenge to solve a problem. When possible, students should use
measurements and include constraints and other criteria in their
evaluations. They should modify designs based on the results of
evaluations.
COMMUNICATE A PROBLEM, DESIGN, AND SOLUTION. Student abilities
should include oral, written, and pictorial communication of the
design process and product. The communication might be show and
tell, group discussions, short written reports, or pictures,
depending on the students' abilities and the design project.
UNDERSTANDING ABOUT SCIENCE AND TECHNOLOGY |
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ABILITIES TO DISTINGUISH BETWEEN NATURAL
OBJECTS AND OBJECTS MADE BY HUMANS.
Some objects occur in nature; others have been designed and made by
people to solve human problems and enhance the quality of life.
Objects can be categorized into two groups, natural and designed.
Science and Technology, Grades 5-8
CONTENT STANDARD E:
As result of activities in grades 5-8, all students should develop:
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Abilities of technological design |
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Understandings about science and technology |
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DEVELOPING STUDENT ABILITIES AND
UNDERSTANDING
Students in grades 5-8 can begin to differentiate between science
and technology, although the distinction is not easy to make early
in this level. One basis for understanding the similarities,
differences, and relationships between science and technology should
be experiences with design and problem solving in which students can
further develop some of the abilities introduced in grades K-4. The
understanding of technology can be developed by tasks in which
students have to design something and also by studying technological
products and systems.
In the middle-school years, students' work with scientific
investigations can be complemented by activities in which the
purpose is to meet a human need, solve a human problem, or develop a
product rather than to explore ideas about the natural world. The
tasks chosen should involve the use of science concepts already
familiar to students or should motivate them to learn new concepts
needed to use or understand the technology. Students should also,
through the experience of trying to meet a need in the best possible
way, begin to appreciate that technological design and problem
solving involve many other factors besides the scientific issues.
Suitable design tasks for students at these grades should be
well-defined, so that the purposes of the tasks are not confusing.
Tasks should be based on contexts that are immediately familiar in
the homes, school, and immediate community of the students. The
activities should be straightforward with only a few well-defined
ways to solve the problems involved. The criteria for success and
the constraints for design should be limited. Only one or two
science ideas should be involved in any particular task. Any
construction involved should be readily accomplished by the students
and should not involve lengthy learning of new physical skills or
time-consuming preparation and assembly operations. |
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See the example entitled "The Egg Drop" |
During the middle-school years, the design tasks should cover a
range of needs, materials, and aspects of science. Suitable
experiences could include making electrical circuits for a warning
device, designing a meal to meet nutritional criteria, choosing a
material to combine strength with insulation, selecting plants for
an area of a school, or designing a system to move dishes in a
restaurant or in a production line.
Such work should be complemented by the study of technology in the
students' everyday world. This could be achieved by investigating
simple, familiar objects through which students can develop powers
of observation and analysis--for example, by comparing the various
characteristics of competing consumer products, including cost,
convenience, durability, and suitability for different modes of use.
Regardless of the product used, students need to understand the
science behind it. There should be a balance over the years, with
the products studied coming from the areas of clothing, food,
structures, and simple mechanical and electrical devices. The
inclusion of some nonproduct-oriented problems is important to help
students understand that technological solutions include the design
of systems and can involve communication, ideas, and rules.
The principles of design for grades 5-8 do not change from grades
K-4. But the complexity of the problems addressed and the extended
ways the principles are applied do change.
GUIDE TO THE CONTENT STANDARD
Fundamental abilities and concepts that underlie this standard
include:
ABILITIES OF TECHNOLOGICAL DESIGN
IDENTIFY APPROPRIATE PROBLEMS FOR
TECHNOLOGICAL DESIGN. Students should develop their
abilities by identifying a specified need, considering its various
aspects, and talking to different potential users or beneficiaries.
They should appreciate that for some needs, the cultural backgrounds
and beliefs of different groups can affect the criteria for a
suitable product.
[See Content Standard A (grades 5-8)]
DESIGN A SOLUTION OR PRODUCT.
Students should make and compare different proposals in the light of
the criteria they have selected. They must consider
constraints--such as cost, time, trade-offs, and materials
needed--and communicate ideas with drawings and simple models.
IMPLEMENT A PROPOSED DESIGN.
Students should organize materials and other resources, plan their
work, make good use of group collaboration where appropriate, choose
suitable tools and techniques, and work with appropriate measurement
methods to ensure adequate accuracy.
EVALUATE COMPLETED TECHNOLOGICAL DESIGNS OR
PRODUCTS. Students should use criteria relevant to the
original purpose or need, consider a variety of factors that might
affect acceptability and suitability for intended users or
beneficiaries, and develop measures of quality with respect to such
criteria and factors; they should also suggest improvements and, for
their own products, try proposed modifications.
COMMUNICATE THE PROCESS OF TECHNOLOGICAL
DESIGN. Students should review and describe any completed
piece of work and identify the stages of problem identification,
solution design, implementation, and evaluation.
[See Teaching
Standard B]
UNDERSTANDINGS ABOUT SCIENCE AND TECHNOLOGY |
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Scientific inquiry and technological design have similarities
and differences. Scientists propose explanations for questions
about the natural world, and engineers propose solutions
relating to human problems, needs, and aspirations.
Technological solutions are temporary; technologies exist within
nature and so they cannot contravene physical or biological
principles; technological solutions have side effects; and
technologies cost, carry risks, and provide benefits. [See
Content Standards A,
F, &
G (grades 5-8)] |
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Many different people in different cultures have made and
continue to make contributions to science and technology. |
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Science and technology are reciprocal. Science helps drive
technology, as it addresses questions that demand more
sophisticated instruments and provides principles for better
instrumentation and technique. Technology is essential to
science, because it provides instruments and techniques that
enable observations of objects and phenomena that are otherwise
unobservable due to factors such as quantity, distance,
location, size, and speed. Technology also provides tools for
investigations, inquiry, and analysis. |
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Perfectly designed solutions do not exist. All technological
solutions have trade-offs, such as safety, cost, efficiency, and
appearance. Engineers often build in back-up systems to provide
safety. Risk is part of living in a highly technological world.
Reducing risk often results in new technology. |
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Technological designs have constraints. Some constraints are
unavoidable, for example, properties of materials, or effects of
weather and friction; other constraints limit choices in the
design, for example, environmental protection, human safety, and
aesthetics. |
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Technological solutions have intended benefits and unintended
consequences. Some consequences can be predicted, others cannot.
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